Custom Paper: Input Devices of a Computer System
Input Devices of a Computer System
Input devices. These include pointing devices such as the mouse, trackball, joystick and the light pen.
During the introduction, the learner will be asked questions. Such questions as;
- Differentiate between a joy a mouse and a trackball
- Differentiate between the light pen and a joystick?
- Outline four application of pointing devices in the modern world?
In the previous lesson, you were introduced to some of the various keying devices that are applicable in the modern world. However, during this lesson we shall focus on the pointing devices .pointing devices are devices that used to enter data into a computer or automatically used to capture data. This lesson will involve demonstration, answering questions as well as classroom discussions. During the practical activity, the learners will be expected to enter data using various pointing devices such trackball, a joystick, a light pen and a mouse.
Evaluation or Assessment:
During the evaluation, the students will be involved in group demonstrations, individual assessment through written and practical short test (ten minutes tests). These tests will be carried out during the learning process and students will be expected to submit their answers at the end of the lesson.
The learners will be provided with a track ball, light pen through which they should be able to demonstrate their ability to input data using these pointing devices, mouse and the joystick. During this lesson the learners will be expected to use the pointing devices in inputting into a computer system.
Objectives (standards addressed):
By the end of the lesson the learner should be able to;
- Demonstrate how to use a trackball, a joystick, a light pen and a mouse.
- Outline the advantages of using pointing devices, such as track ball, a joy stick, a light pen and a mouse over keying devices.
The materials need are includes Writing materials (marker pens, ordinary pens and manila papers), demonstrate charts, A computer (comprising of the hardware especially the input devices such as track ball, a joystick, a light pen and a mouse).These materials will be used to demonstrate the process of data input using the pointing devices.
Procedure or Method of Instruction:
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